Beyond the Mordant Channel

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Fresh off the boat
Wherein our characters find themselves adrift

Various organizations and individuals find themselves finally rid of their most embarrassing associates. Beer is purchased, handshakes are almost extended, and a midnight crossing leads to a murky morning.

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What will our heroes find on the grey and forbidding shores of the eldritch isle? What are the three statues that gaze out over the foam-flecked ocean? Is there firewood? Where is that thing I know I packed just this morning, the one with the wooden handle and the spiky bits? I’d swear I just had it.

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A Whole New Archipelago
Wherein ominous loot is discovered. But, hey, loot is loot.

Our party finds that a trio of statues are markers for an ancient (maybe?) sanctuary, holding two relics – Durandal, a shortsword that makes great heroes then leads them to their deaths, and a spear point of the same make with the name “Mitra” inscribed along it’s brutally efficient blade. The party takes both, primarily out of curiosity and desire not to leave something behind for someone else to swipe. The sword and spear point are made of porcelain, though undoubtedly tougher than normal pottery. Touching the sword imparts a vision of the last owner, dying on a battlefield, with Durandal barely out of reach. Two artifacts, without a fight or an expended spell slot! Party confidence is (undeservedly) high.

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Looking from the top of the island’s single hill, the party could see a grassy plain populated by angry centaurs, a swamp with a number of glittery special effects throughout, and beyond the edge of the island a smaller island followed by what could be the edge of a continent. None of these features can be seen from the mainland, so some magic must be responsible.

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My exile begins

Well, the first day of my exile wasn’t as bad as I imagined. I managed to find some people who also wanted to go to the island even though they are all so weird! The human guy seems alright. The dragon guy will be good to hide behind. I don’t about the alligator guy but his owl is neat! Maybe when I learn to take a wild shape, I will try for owl also!

That last “guy”… he scares me. HE’S A SKELETON Like, one of the first things I learned is the undead are bad and need to be destroyed. But the university swears by him and I know they can be trusted. And I really don’t want to piss off more people.

After landing, we found our first bit of civilization! Up on a cliff, three statues guarded some sort of alter? Temple? Vault? Anyhow, me — the leader and heroine of this group! — figured out how to open it up! I… really didn’t want to. Like, someone wanted to keep it locked up. What if the blight was in there! Well, we found some old, primitive sword with some history. All the guys (of course) decided to pick it up and experienced flashbacks of previous owners. All those owners died. Yeah, no thanks. None of us use swords, but Stacks the Skeleton wanted to keep it. I don’t know if that is suspicious or he’s just trying to look cool to other guys. Boys, I swear.

After the looting, we looked around. Ok, this is really freaky! THERE IS A WHOLE CONTINENT OFF SHORE!!! Like, we didn’t see it when we sailed here. There is no rumors about it showing up like this small island. Where did it come from?! We’re going to go check it out, which sucks because now it looks like this isn’t going to just be a couple of days. It looks like on the way there are some brutish Centaurs on the way. I’m not going to lie. I’m scared.

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Upon Finding a Tower in The Wood
A Poem by Musky, The Bard

THERE ONCE WAS MAYBE A DAGRON DRAGON
WHOSE SCALES’ COLOR WAS BLACKEN
SHE DIDN’T LIKE THAT TOWER
ITS FUNGUS MADE HER SOUR
LET’S HOPE SHE DOESN’T DEVOUR … US.

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How Stacks Got More Bones to Pick
A Poem by Musky, The Bard

HARK! WE MET A STRANGE WIZARD
WHOSE TOWER O’ERLOOKED SOME LIZARD
A JOURNEY DOWN THE STAIRS
HIS HEALTH DID IMPAIR
NOW STACKS HAS SOME BONES TO SPARE THAT ARE EXTRA.

STACKS, YOU SEE, HE’S A SKELLINGTON.

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Fingus
A Riddle, Clever in Nature, by Musky the Bard

HEY DIDDLE DIDDLE
HERE’S A MUSKY RIDDLE
[DRUM ROLL]
WHAT HATH FATE BRUNG US
WHEN MUSKY FINGERS FUNGUS
AND LICKS IT?(HIS FINGER)
[HONKS HORN]

ANSWER : A TASTE OF THINGS TO COME

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Musky's Map
The Blue Part is The Land

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Underneath the Mushroom Kingdom
Possibly albino...

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